Published inMac O’ClockAn Simple Architecture for SceneKit-Based Games (Part 1)I recently set to develop a simple, casual game leveraging Apple’s frameworks and learned a few lessons along the way.May 8, 20201May 8, 20201
Published inMac O’ClockA Cleaner Architecture for Document-Based Cocoa ApplicationsIn this article, I describe the approach I am using to develop the spiritual successor of my popular app, Icon Set Creator.Mar 12, 2020Mar 12, 2020
Why I Do Not Negotiate My SalaryI believe an employee's salary is a direct manifestation of the value that he/she brings to the table, as determined by the company…Dec 19, 2019Dec 19, 2019